Currently, it is clear that school-age children do not show interest in old games and play, it is observed that they are being stimulated and led to the use of new technologies and electronics. The guiding question of this study is: do teachers use traditional games and play in the classroom and what is their opinion on the subject? It aimed to identify the opinion of teachers in relation to Games and play in the integral development of students from the 1st to the 5th year of elementary school in the city of Belo Horizonte – MG. A descriptive field research was carried out with a qualitative and quantitative approach, applying a semi-structured questionnaire, in a sample of 100 teachers. In the theoretical framework, research related to child development was sought: motor, affective, cognitive and social aspects, in addition to games and play in the school context and the dynamics of classes proposed by teachers, used in the past, highlighting the perceptions of learning by playing and play learning in elementary school, with the mediation of games and play in the classroom. The study shows that there is unanimity among the teachers interviewed in the sense of understanding and using traditional games and play as part of the teaching-learning pedagogical process. Realizing the need for technical updating of professionals for the implementation and application of recreational activities in the pedagogical format. Although they know the importance of games and play for the development of students, it was noticed that interventions, direct in schools, are still restrained. Respondents stated that the greatest benefits are related to group interaction, reasoning ability and concentration, partially confirming the hypothesis of this study. There is a need for a broader understanding of the practice of games and play, covering aspects of development and integrality, generating in teachers more pedagogical intentionality in planning the practice. Therefore, recognizing the benefits, conformity and uniformity within educational institutions, so that games and playare seen, not only as a recreation tool, but as an act of learning, an inexhaustible source of pleasure, joy and satisfaction.